#pragma once

enum Suit
{
	CLUB,
	DIAMOND,
	HEART,
	SPIKE
};

enum BonusType
{
	TIERCIE,
	QUARTE,
	QUINTE,
	CARRE,
	BELOTE
};

enum Annonces
{
	PASS,
	CLUBS,
	DIAMONDS,
	HEARTS,
	SPIKES,
	NOT_TRUMPS,
	ALL_TRUMPS
};

enum Contra
{
	x1 = 1,
	x2 = 2,
	x4 = 4
};


enum PlayState
{
	DEALING,
	ANNONCING,
	PLAYING,
	COUNTING,
	ENDED
};